These two special inputs allow Setsuka to perform 8-Way-Run and While crouching moves while being in standing position. The first two inputs will grant the player extra meter and higher damage while the third input will cost meter and deal reduced damage.Īdditionally, Setsuka has two special moves called Twilight Haze (236) and Dawn Haze (214). On the flip-side, performing the just input rewards the player with more damage and more meter gain.įor example, one can input Shade Buster either via 2143a:B, FC 3a:B or 6A+B. Performing the shortcut version of a move will come at the cost of doing less damage and spending a bit of meter. Setsuka also has the unique mechanic of having alternative inputs to some of her more iconic, harder-to-execute moves.
Once all Three Visions are fulfilled, Setsuka's next Soul Attack will lethal hit, allowing for a combo extension. Landing Setsuka's Critical Edge will also provide one pip to each of the Three Visions.
Moon - Moonlit Reflection: Pips are earned for punishes.Upgrades followups from the Wings of Heaven stance (8). Snow - Wintry Reflection: Pips are earned for normal hits and run counters.
#Soul calibur 5 characters that fight like setsuka upgrade
Once filled, they upgrade some associated moves or stances, and do not deplete between rounds. These individual elements are their own special gauges and are filled at varying rates by fulfilling different conditions. Setsuka has a unique UI element, the Three Visions, or Snow, Moon and Flowers.
Lack of good movement containment moves.Hardest character in terms of execution.In Soulcalibur VI, she trades some of that high execution requirement for more accessible inputs and stylish new stances and mechanics. She has long maintained a position as Soulcalibur's most execution-heavy character. Setsuka has a unique fighting style, using Iaido technics with a sword sheathed in an umbrella.